Leenus

Description:

Rolls

D20 Sling Damage Staff Damage
1 10 3 6
2 2 5 2
3 19 5 6
4 6 5 4
5 15 4 1
6 6 4 3
7 13 2 4
8 12 3 2
9 18 5 1
10 8 5 6


Personal Information


Name: Leenus Player: Paul E.
Race: Standard half-elf Gender: Male Height: 5’4" Age: 17
Class: Mage Level: 1 Weight: 135 lbs
XP: 0 Alignment:
Next Level: 2,500 Kit: None


Ability Scores


Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2


Saving Throws


Paralyzation: 16 Poison: 16 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 18 Staff: 18 Wand: 18 Breath Weapon: 20 Spell: 19


Combat


Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor


Natural armor class 10
DEX Defensive adj. -1
Armor adj. Ring of Protection +1 -1
FINAL: 8
Weapon Proficiencies


Sling
Non-Weapon Proficiencies


Ancient Languages 17
Cooking 17
Cryptography 17
Etiquette 14
Gaming 14
Modern Languages 17
Reading/Writing 18
Religion 14
Riding, Land 17
Spellcraft 15
Native Languages
Human – Regional dialect


Weapons


THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sling 20 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Knife 25 25 1 2 1d3 1d2 P/S S 2 4 6
Quarterstaff 25 1 4 1d6 1d6 B L


Racial Abilities
Detect secret doors – Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10’ of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf’s chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision – Infravision with a range of 60’.
Resistance – 30% resistance to sleep and charm spells.



Class Abilities
Mage
    Schools of Magic – Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy




Inventory

  • Items Carried

    • Backpack

      • Dry rations (1 week)
      • Flint and steel
      • Paper (per sheet)
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
      • Potion of Healing
    • Belt pouch, large

      • Chalk x3
      • Sack, small
      • Signal whistle
    • Knife
    • Quarterstaff
    • Rope, hemp (50 ft)
    • Sling, sling bullet x30
    • Spellbook

      • Read Magic (4)

      • Detect Magic (3)

      • Charm Person (3)

      • Sleep (5)

      • Spook (5)

      • Continual Light (6)

      • Melf’s Acid Arrow (7)

      • Rope Trick (6)
  • Items Readied

    • Sling

      • Sling, sling bullet
  • Items Stored

    • Spice, rare (per lb)
  • Spending Money

    • * Copper Pieces x3
    • * Gold Pieces x10
    • * Silver Pieces x9


Movement and Encumbrance


Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 42.91 pounds (Light Encumbrance, 8 Movement)



Spells


Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th


Spells Memorized



Spells Known


Spell Time Range Area of Effect Components
1st Level
Charm Person 1 120 yds 1 person V, S
Detect Magic 1 0 10 × 60 ft V, S
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Spook 1 30 ft 1 creature V, S
2nd Level
Continual Light 2 60 yds 60-ft radius V, S
Melf’s Acid Arrow 2 180 yds 1 target V, S, M
Rope Trick 2 Touch Special V, S, M

p. p.

Bio:

Leenus is a young Half-Eleven male. Reddish hair, brown eyes. He comes from the local area, where is family belong to a wealthy trading company. Leenus is being sent out to get some worldly experience before being allowed to join the family business. His parents and uncles see in him some mischievous adventurer, and believe that a bit of time out in the wild will work it out of his system. While not totally abandoning him, the family resources and wealth are pretty much out of his grasp.

Leenus on the other hand, does not really want to go into the family business, maybe some day when he is old, he will join, but that is not for many years to come.

Leenus

Expedition to the Razor Cliff paulellerman