Fel, Intiate of the Scarlet Shard

Description:


Personal Information


Name: Felton ‘Fel’ Player: Rob
Race: Human Gender: Male Height: 5’9" Age: 19
Class: Monk Level: 1 Weight: 162 lbs
XP: 0
Next Level: 1,500 Kit: None


Ability Scores


Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0


Saving Throws


Paralyzation: 16 Poison: 16 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 18 Staff: 18 Wand: 18 Breath Weapon: 20 Spell: 19


Combat


Hit Points: 10
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor


Natural armor class 9
DEX Defensive adj. -1
FINAL: 8
Weapon Proficiencies


Dagger
Quarterstaff
Non-Weapon Proficiencies


Blind Fighting 14
Direction Sense 15
Gaming 11
Swimming 15
Tightrope Walking 15
Weather Knowledge 13
Native Languages
Human – Regional dialect


Weapons


THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 20 20 1 2 1d4 1d3 P S 2 4 6
Quarterstaff 20 1 4 1d6 1d6 B L


Class Abilities
Monk
    Damage Bonus – While they prefer open-hand attacks to weapons, monks retain their awareness of anatomy and are able to cause extra damage when they use weapons against living creatures, equal to the monk’s level divided by 2, rounded up. This extra damage only applies against creatures with familiar anatomies (musculature, skeletal systems, joints, etc.) so this ability cannot be used against amorphous creatures such as slimes, gaseous life forms and so forth.
    Deflection – A monk may deflect an incoming fired or hurled missile(arrow, bolt, dagger, and so on) by forsaking any other action and making a save vs. petrification
    Increased Movement – Monks can move faster than a normal human due to their training and heightened body awareness; their movement rate increases as they gain levels
    Lethal Damage – This ability allows the monk to deal lethal damage with open hand attacks.


    Saving Throw – If a monk is attacked by an effect that requires a saving throw, a successful saving throw vs the attack results in teh monk taking no damage, evien if the attack was a fireball, for example
    Stun Opponents – Once per day per level, a monk may attempt to stun an opponent with an open-hand attak. The monk declares the intent to stun and rolls to hit; if the attack hits, the target must roll a saving throw vs. paralyzation or be stunned (unable to attack and losing all Dexterity adjustments) for one round.
    Climb walls* 75% – Able to climb vertical or smooth surfaces.
    Detect noise* 25% – May hear faint noises.
    Find/remove traps* 5% – Skill at finding and disarming traps.
    Hide in shadows* 20% – Grants the ability to hide in shadows.
    Move silently* 30% – May move without making a sound.
    Minor Spheres of Magic – Elemental, All
    Major Spheres of Magic – All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun




Inventory

  • Items Carried

    • Backpack

      • Dry rations (1 week)
      • Flint and steel
      • Holy item
      • Rations,iron (1 week)
      • Rations,standard (1 week)
      • Tent, small
      • Torch x3
      • Wineskin
      • Winter blanket
    • Belt pouch, large

      • Candle x3
      • Chalk x3
      • Map or scroll case
      • Signal whistle
    • Dagger x2
    • Lantern, hooded
    • Rope, silk (50 ft)
    • Wineskin
  • Items Readied

    • Dagger
    • Quarterstaff
  • Spending Money

    • * Copper Pieces
    • * Gold Pieces x79
    • * Silver Pieces x7


Movement and Encumbrance


Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 73.90 pounds (Light Encumbrance, 8 Movement)
Bio:

Fel, Intiate of the Scarlet Shard

Expedition to the Razor Cliff shlemkevich